/*******************************************************************************
 * Copyright 2011 See AUTHORS file.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 ******************************************************************************/

package com.badlogic.gdx.physics.box2d;

/**
 * A fixture definition is used to create a fixture. This class defines an abstract fixture definition. You can reuse fixture
 * definitions safely.
 *
 * @author mzechner
 */
public class FixtureDef {
    /**
     * Contact filtering data.
     **/
    public final Filter filter = new Filter();
    /**
     * The shape, this must be set. The shape will be cloned, so you can create the shape on the stack.
     */
    public Shape shape;
    /**
     * The friction coefficient, usually in the range [0,1].
     **/
    public float friction = 0.2f;
    /**
     * The restitution (elasticity) usually in the range [0,1].
     **/
    public float restitution = 0;
    /**
     * The density, usually in kg/m^2.
     **/
    public float density = 0;
    /**
     * A sensor shape collects contact information but never generates a collision response.
     */
    public boolean isSensor = false;
}
